Sunday, 26 May 2013

Assasssins

Allow me to inform you all right here and now that I am taking some liberties with what is humanly possible as far as physicality is concerned, and I am doing this for the purpose of making the following two Assassin organizations as dangerous as possible.

First of all, we all know that a feat such as extending your arm out and holding someone of equal weight to yourself up off the ground is physically impossible for a human being to accomplish because of the size of the muscle groups involved and the relative weight with which the respective muscle groups can withstand. However, in this RP, all members of both Te'i Sai and Roda Ah K'mht can in fact accomplish this feat, and with relative ease I might add. This gives you some scale as to how powerful they really are as human beings compared to what you may be familiar with.

To further drive the point home, let me give you this comparison: A normal human in this RP of healthy age, height and weight will be able to lift someone who weighs the same as they do off the ground and hoist them onto their shoulders to carry them. However, doing so requires the use of both hands, as well as some proper leverage. A member of either Te'i Sai or Roda Ah K'mht will be able to do so with only one hand and not have to utilize what would be considered proper leverage. They just kneel down, grab a handful of your outfit in one hand, and up you go. It's as simple as that for them.

So, scared of them yet?



Te'i Sai

Te'i Sai has a simple, but very efficient hierarchy.

Highmaster - The will of the Highmaster is law to all, and none may question this figure's absolute authority.

Grandmaster - There are five Grandmasters in total, one for each nation on the continent of Cre' Est and each with their own base of operation where they train their Assassins and enforce the will of the Highmaster. Aside from the Highmaster himself, these five individuals hold absolute authority over all others beneath them.

Master Assassin - These Assassins are seasoned veterans who hold a minimum amount of fifteen years experience operating in the field as Elite Assassins. They are the vanguard of the Assassin order, and they operate with such deadly efficiency that even the Grandmasters would not tangle with them unless absolutely necessary.

Elite Assassin - The Elites are the primary Assassins which carry out the more important jobs which basic level Assassins are not entrusted with. To reach this level, one must attain the rank of Assassin and hold i for a minimum of ten years before they become known as an Elite.

Assassin - The lowest of the hierarchy, the Assassins are the weakest of the bunch and carry out the more mundane jobs such as eliminating corrupt political officials, taking out rogue mercenaries and bounty hunters, etc,. They are the worker bees of the bunch, and though they are more powerful than almost any other human warrior, they are the least feared among the organization.

Fledgeling - These individuals have yet to become Assassins and are still in training. They are occasionally sent out on missions to prove themselves ready for the Initiation Ritual, which is a three part ritual to test the mind, body and spirit before becoming an Assassin. All in all, these are bottom of the ladder in every way, and are not considered to yet be Assassins.

Roda Ah K'mht follows the same basic format as Te'i Sai, but because they follow no creed save for the will of their Highmaster, each and every level of their order is equally feared for they all hold the same lack of moral restrictions which Te'i Sai is known for.



Now, you may be asking why you cannot have a history within these two organizations, and I can understand why you would wish to have that question answered. Being a part of these organizations means that, by default, you get to control an amazingly powerful character. However, that's exactly the problem.

This RP was not designed to bring together an all star cast of the world's strongest warriors. Instead, it's designed to specifically make you the underdog, and throw you into a world where even the strongest known warriors are only ever a hairsbreadth away from death if they make a single wrong move. The Assassins of Te'i Sai and Roda Ah K'mht are designed to be the strongest warriors in the world for a reason: to be a constant and sobering reminder to your characters that they are never as strong or as skilled as they may wish to believe. In essence, this RP is designed specifically to force your characters to accept their weakness and yet push forward in life to the best of their ability.

That being said, there are two slight exceptions to this rule.

The Red-Eyed Demon is one of the characters which I will portray in this story, but for the most part he will simply be a ghost which haunts the primary cast. He is the most powerful Assassin in the world, and is the crown jewel of Te'i Sai (although there are truths about his existence which will come to haunt Te'i Sai in due time). He will make sporadic appearances throughout the RP, and his presence and actions will threaten the primary cast numerous times, but always he will prove to be elusive and mostly invisible to the point where we won't know he's there (or has been there) until it's too late. His sister, the Ruby-Eyed Witch, is equally as deadly in skill as her brother, though not quite as physically strong given the size difference, but never the less has the same evil red eyes and lethality which he does. She will also be controlled by me throughout this adventure, but she will play a slightly more influential and involved role than her brother will. She will not be considered one of the primary cast by any means, but she will be there like a thorn stuck under your thumbnail for a good section of the adventure.

Now, you might be saying to yourselves "that's not fair!" Well actually, it is. As I said in the above paragraph, they will not be members of the primary cast. They will simply be passing characters which will haunt the primary cast throughout the RP. To that effect, you can almost consider them NPC's. They will not participate in any of the battles our other characters do, they will not fight with any of our characters, and they will not really interact with any of our characters save for a few isolated incidents which I have planned. All in all, they are just ghosts who's actions, both seen and unseen, will serve as both a threatening and ever worrying presence throughout the story.

Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/nb0fx4_6-GY/viewtopic.php

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